Hi, I'm Deepak
I am a solo game developer and 3D artist specializing in full-stack game production. I manage the entire lifecycle of a project—from writing a clean C# codebase and designing gameplay systems to modeling game-ready assets in Blender and handling final deployment.
As a practical problem solver, my goal is to create games that offer engaging mechanics, immersive visuals, and highly optimized performance on any device.
🕹️ Shipped Games & Full Projects
Neuro Cell (PC / Steam) — 2026
My Role: Solo Creator (Full Development & Art)
Status: Officially Selected for Steam Next Fest (October 2026)
🎮 Mobile Game Production
Role: Solo Developer & 3D Artist
Platform: iOS (Apple App Store)
I have successfully shipped 5 mobile titles on the Apple App Store, managing the complete production lifecycle from initial concept to final store deployment. My work encompasses writing core gameplay logic, authoring 3D/2D assets, designing intuitive UI/UX layouts, and integrating mobile ad networks and analytics SDKs for post-launch monetization.
Link: https://apps.apple.com/us/developer/deepak-nildhe/id1781509263🕹️ Route Change Ball Battle
This is an action-arcade mobile game available on the Apple App Store. I designed and built everything independently, focusing on fast mechanics and creating my own models in Blender.
Link:This project is a fast-paced, challenging mobile arcade game available on the Apple App Store. I handled the complete development cycle entirely on my own, from the initial concept to the final store deployment.
Link: https://apps.apple.com/us/app/turn-and-goal-ball-game/id6738619595
🎨 3D Modeling & Asset Creation
3D Prop Design & Modeling: Creating high-quality, game-ready props, environments, and characters from scratch using Blender.
Optimization: Focused on clean topology, optimized low-poly/high-poly modeling, and efficient texturing to ensure maximum performance on mobile and PC.
🛠️ My Skill Set (Full-Stack Development)
Game Engines: Unity (Complete 2D & 3D game creation pipelines)
Programming: Advanced C# (Gameplay architecture, UI systems)
Art & Design: 3D Modeling, texturing, environment design.
Publishing: End-to-end deployment on Apple App Store and Steam
Tools: Git (Version Control), Blender/3D software, Mobile SDKs (Ads/Analytics)
✉️ Contact & Collaboration
Feel free to reach out for collaborations, project inquiries, or any questions regarding my work.
Email: infinity3dgame@gmail.com



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